If a game has well-functioning rollback netcode, you may still experience occasional issues with connectivity, but you shouldn’t need to worry about severe slowdown or lost inputs in the majority of situations. It is a sight better than the alternative, though, which is delay-based netcode. Why Rollback Netcode Mattersĭisclaimer’s first: not all rollback netcode is made equal. I’ll clarify my thoughts on each game’s roster in its individual section, but roster size before and after DLC is one of the main data points I have listed for every game here. But if you’re a newcomer or looking to compete at a high level, a large roster can seem rather daunting, especially if it’s the kind of game where knowledge of specific character matchups is of high importance. Some players only want to see rosters expand with new characters and new opportunities as time goes on.
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